Big Boys In Space

This is a 3rd-person co-op game where you and your buddy crashed on an alien planet and have to fight robots to get to the beacon that can send in

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Captain Toad: Treasure Hunt

This project was made by a small group of 4 students (3 developers and one artist) in the course of two months. The assignment was to make a prototype of

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AI Companion

As graduation work, I decided to make an AI companion. The idea behind it was to help elderly people with their day-to-day tasks in an elderly home. Because those older

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Gameplay AI

The individual assignment was to write in C++, the AI behind the main character that was dropped in an environment filled with houses, containing items and crawling with wandering zombies.

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M1911 Pistol

A pistol modelled in 3ds Max. Based on the .45 caliber Colt m1911, that was used in several major wars, amongst others, the First World War. The textures were made

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Farming Machine

We received an assignment of an external company called Dewulf, specialized in industrial harvesting vehicles, to make a VR simulation of their R3060 potato harvester. The aim was to use

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C++ Chatroom

This project was the exam assignment of the final programming class. Since I have always been interested in how networking works, I decided to make a chatroom for this free

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Gas Bottle

A Calor gas bottle, modelled in 3ds max and textured in substance painter. This was my first experience with substance painter.   Gas bottle by samvermeir on Sketchfab    

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Flail

A Flail, modelled in 3ds Max. Based on the famous medieval weapon. All textures were made using Photoshop.   Flail by samvermeir on Sketchfab         Screenshots.

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